• wastelands info

    From kk4qbn to All on Thu Feb 1 02:19:53 2024

    ╒════════════════════════════════════════════════╕
    │ Infrared Scanner │
    │ │
    │ OO = Impassable Rocks ww = Barren Land │
    │ .. = Desert "" = Swamps │
    │ ^^ = Mountains -- = Flat Terrain │
    │ II = Unmarked Road ~~ = Water │
    │ @v = Hole Down @^ = Hole Up │
    │ ## = Hydrite Prison ** = Items/camper │ N)orth
    │ ?? = Unidentified [] = Complex │ │
    │ @@ = Cyclone ╔╗ = Base │ W)est ── * ── E)ast
    │ │ │ ╘════════════════════════════════════════════════╛ S)outh

    C)heck Status B)ases (build/enter) (Arrow keys with NumLock)
    D)rop Items I)nvestigate Camp allow diagonals
    P)ick-up Items A)djust User Specs
    U)se Equipment *) Camp (logoff) R)edraw Screen


    Wastelands Information
    ~~~~~~~~~~~~~~~~~~~~~~
    The wastelands, accessed through the Barracks gate, is a perilous vast of
    doom where many have ventured and few have returned. The following infor- mation has been gathered and revised by members of the HeXonium Force as
    a general information guide to all recruits.


    Equipment:
    ~~~~~~~~~
    The only equipment players start out with is a built-in monitoring system.
    This monitoring system displays the surrounding terrain of the wastelands
    and shows the positioned (X,Y,MapLevel) coordinates. For new recruits,
    a Steel Chain should be purchased for the first weapon and costs only 700
    water crystals. It is also suggested to purchase Medpacks and Rations
    before venturing into the wastelands.


    Creatures:
    ~~~~~~~~~
    Not much is known about the mutants of the wastelands, but various
    recruits have witnessed many different monstrosities. Be sure you
    view your opponents before engaging combat. You always have the right
    to choose not to fight. If you are ever unsure about whether you should
    fight a creature, run like hell instead! Do not let your Hit Points drop
    below 10 before trying to escape from an entanglement. If you find
    yourself in a situation where your hit points do drop below 5, your best
    bet would be to surrender to your opponent. Always carry more than five
    crystals in the wastelands to offer to your opponents in case you may need
    to surrender.


    Holes:
    ~~~~~
    If you dare to go into the deeper levels of the map levels (a total of
    five levels), you will need to acquire a Hemp Rope and locate a hole that
    leads down. Holes are marked as "@v" on the Infrared Scanner. Beware
    that once you go down a hole, it might not be there when you want to go
    back up! Beware of misleading traps!


    Bases:
    ~~~~~
    You may build Bases for the cost of 100,000 water crystals. They can
    protect you from other players and be used as a treasure hold for supplies.
    Many strategies incorporate with Bases, for example, building Bases to
    charge rent from other players, fortifying a hole, or to prevent the
    Hydrites from kidnapping you from the main Complex. Telepods offer instant
    teleportation between Bases, however, the Bases must be within a specific
    range to be teleported to and from. It has also been rumored that one
    can teleport anywhere from a Base telepod, but beware of teleporting into
    unsafe terrain.


    Sentry Guard:
    ~~~~~~~~~~~~
    The Sentry Guard is the Complex's personal protection from any evil the
    Hydrites might have in store for you. This subhuman robot stands guard
    at the Barracks Sentry outpost, awaiting for a Hydrite raid on the Complex.
    Recruits may give crystals and supplies to the Sentry Guard to keep him
    well-armed and healthy. If the Sentry Guard is overrun by a Hydrite raid,
    the Hydrites can steal from the Storage Bank, kidnap recruits, and cutoff
    equipment from the Headquarters Supply Room. A new guard must be purchased
    to replace the old robot to resume its defending position against future
    Hydrite attacks on the Complex.


    Nukem:
    ~~~~~
    Nukem is a radioactive creature that prospers in the wastelands by feeding
    off of human flesh. Many of those that have encountered Nukem have not
    lived to tell about it. Nukem is attracted to a repeating series of low
    surface vibrations. A device to reproduce these vibrations, known as
    Thumpers, are manufactured at the Complex. If you stumble upon an active
    Thumper in the wastelands, mark its place and remind yourself not to
    venture near the landmark again. Nukem is a mysterious creature and is
    hard to track.


    Weather:
    ~~~~~~~
    The weather in the wastelands is varied and extremely dangerous. A few
    improvements in technology have allowed recruits to pass through these
    storms with little damage, if they have the correct equipment. It is
    advisable to stay clear of these storms at all possible times. The
    witnessed weather types include a radiation storm, ice storm, electric
    storm, high winds, cyclones, and the occasional sunny Sundays.


    Hydrite Prison:
    ~~~~~~~~~~~~~~
    The Hydrites have constructed a huge Prison somewhere in the wastelands.
    If the Complex is left unguarded, Hydrites will find their way inside and
    snatch away recruits sleeping in the Barracks. The Hydrites drag these
    unfortunate recruits back to their stronghold and keep them captive for up
    to 7 days (some recruits are lucky enough to break free of the kidnapping
    before the Hydrites can bring them through the Prison gates). Having
    squadron members in this situation is an excellent advantage, as fellow
    members can rescue them from the Prison. However, the task of releasing
    prisoners is not easy. If you should succeed in freeing any hostages, the
    reward is great!


    Overkill:
    ~~~~~~~~
    It is rumored that Overkill lurks within the deeper levels of the maps.
    A level 12 recruit has located him once, but dared not to engage combat
    with him. Keep an eye out for this wicked Hydrite leader.