wastelands info
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All on Thu Feb 1 02:19:53 2024
╒════════════════════════════════════════════════╕
│ Infrared Scanner │
│ │
│ OO = Impassable Rocks ww = Barren Land │
│ .. = Desert "" = Swamps │
│ ^^ = Mountains -- = Flat Terrain │
│ II = Unmarked Road ~~ = Water │
│ @v = Hole Down @^ = Hole Up │
│ ## = Hydrite Prison ** = Items/camper │ N)orth
│ ?? = Unidentified [] = Complex │ │
│ @@ = Cyclone ╔╗ = Base │ W)est ── * ── E)ast
│ │ │ ╘════════════════════════════════════════════════╛ S)outh
C)heck Status B)ases (build/enter) (Arrow keys with NumLock)
D)rop Items I)nvestigate Camp allow diagonals
P)ick-up Items A)djust User Specs
U)se Equipment *) Camp (logoff) R)edraw Screen
Wastelands Information
~~~~~~~~~~~~~~~~~~~~~~
The wastelands, accessed through the Barracks gate, is a perilous vast of
doom where many have ventured and few have returned. The following infor- mation has been gathered and revised by members of the HeXonium Force as
a general information guide to all recruits.
Equipment:
~~~~~~~~~
The only equipment players start out with is a built-in monitoring system.
This monitoring system displays the surrounding terrain of the wastelands
and shows the positioned (X,Y,MapLevel) coordinates. For new recruits,
a Steel Chain should be purchased for the first weapon and costs only 700
water crystals. It is also suggested to purchase Medpacks and Rations
before venturing into the wastelands.
Creatures:
~~~~~~~~~
Not much is known about the mutants of the wastelands, but various
recruits have witnessed many different monstrosities. Be sure you
view your opponents before engaging combat. You always have the right
to choose not to fight. If you are ever unsure about whether you should
fight a creature, run like hell instead! Do not let your Hit Points drop
below 10 before trying to escape from an entanglement. If you find
yourself in a situation where your hit points do drop below 5, your best
bet would be to surrender to your opponent. Always carry more than five
crystals in the wastelands to offer to your opponents in case you may need
to surrender.
Holes:
~~~~~
If you dare to go into the deeper levels of the map levels (a total of
five levels), you will need to acquire a Hemp Rope and locate a hole that
leads down. Holes are marked as "@v" on the Infrared Scanner. Beware
that once you go down a hole, it might not be there when you want to go
back up! Beware of misleading traps!
Bases:
~~~~~
You may build Bases for the cost of 100,000 water crystals. They can
protect you from other players and be used as a treasure hold for supplies.
Many strategies incorporate with Bases, for example, building Bases to
charge rent from other players, fortifying a hole, or to prevent the
Hydrites from kidnapping you from the main Complex. Telepods offer instant
teleportation between Bases, however, the Bases must be within a specific
range to be teleported to and from. It has also been rumored that one
can teleport anywhere from a Base telepod, but beware of teleporting into
unsafe terrain.
Sentry Guard:
~~~~~~~~~~~~
The Sentry Guard is the Complex's personal protection from any evil the
Hydrites might have in store for you. This subhuman robot stands guard
at the Barracks Sentry outpost, awaiting for a Hydrite raid on the Complex.
Recruits may give crystals and supplies to the Sentry Guard to keep him
well-armed and healthy. If the Sentry Guard is overrun by a Hydrite raid,
the Hydrites can steal from the Storage Bank, kidnap recruits, and cutoff
equipment from the Headquarters Supply Room. A new guard must be purchased
to replace the old robot to resume its defending position against future
Hydrite attacks on the Complex.
Nukem:
~~~~~
Nukem is a radioactive creature that prospers in the wastelands by feeding
off of human flesh. Many of those that have encountered Nukem have not
lived to tell about it. Nukem is attracted to a repeating series of low
surface vibrations. A device to reproduce these vibrations, known as
Thumpers, are manufactured at the Complex. If you stumble upon an active
Thumper in the wastelands, mark its place and remind yourself not to
venture near the landmark again. Nukem is a mysterious creature and is
hard to track.
Weather:
~~~~~~~
The weather in the wastelands is varied and extremely dangerous. A few
improvements in technology have allowed recruits to pass through these
storms with little damage, if they have the correct equipment. It is
advisable to stay clear of these storms at all possible times. The
witnessed weather types include a radiation storm, ice storm, electric
storm, high winds, cyclones, and the occasional sunny Sundays.
Hydrite Prison:
~~~~~~~~~~~~~~
The Hydrites have constructed a huge Prison somewhere in the wastelands.
If the Complex is left unguarded, Hydrites will find their way inside and
snatch away recruits sleeping in the Barracks. The Hydrites drag these
unfortunate recruits back to their stronghold and keep them captive for up
to 7 days (some recruits are lucky enough to break free of the kidnapping
before the Hydrites can bring them through the Prison gates). Having
squadron members in this situation is an excellent advantage, as fellow
members can rescue them from the Prison. However, the task of releasing
prisoners is not easy. If you should succeed in freeing any hostages, the
reward is great!
Overkill:
~~~~~~~~
It is rumored that Overkill lurks within the deeper levels of the maps.
A level 12 recruit has located him once, but dared not to engage combat
with him. Keep an eye out for this wicked Hydrite leader.