00_index.txt (1K)

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bvc150d.zip (1,108K)

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cbc150d.zip (148K)

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cpmatr11.zip (19K)

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deadgame.zip (59K)

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diskar1b.zip (5K)

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dsk_a11b.zip (5K)

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jpt40k_s.zip (724K)

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jptui4kb.zip (725K)

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-----------------------------------------------
                  JPTUI v4.0k
          -  BORLAND C++ v4 version  -
                    Freeware
-----------------------------------------------
JPTUI is a  visually-attractive object-oriented
textual user interface for DJGPP v2 and Borland
C++ v4.

Designed for C++, it  provides both a simple to
use  and  a  powerful  application  programming
interface.
-----------------------------------------------
By Jeepy                    jpdelprat@teaser.fr
(Jean-Pierre Delprat)  www.teaser.fr/~jpdelprat
-----------------------------------------------

jptui4kd.zip (1,065K)

Uploaded Sat May 18 2024 16:36:49

-----------------------------------------------
                  JPTUI v4.0k
            -  DJGPP v2 version  -
                    Freeware
-----------------------------------------------
JPTUI is a  visually-attractive object-oriented
textual user interface for DJGPP v2 and Borland
C++ v4.

Designed for C++, it  provides both a simple to
use  and  a  powerful  application  programming
interface.
-----------------------------------------------
By Jeepy                    jpdelprat@teaser.fr
(Jean-Pierre Delprat)  www.teaser.fr/~jpdelprat
-----------------------------------------------

prdosutl.zip (3,923K)

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prwinutl.zip (2,537K)

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pwrndr25.zip (4,214K)

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      P O W E R   R E N D E R  2.5
    Copyright 1997 Egerter Software
--------------------------------------
             FINAL VERSION
--------------------------------------
 A fully functional 3D programming API for Watcom C/C++ under DOS and
 Watcom or Microsoft Visual C/C++ under Win95.

Supports: VESA 1.2, VESA 2.0 with LFB,
          DirectDraw, Direct3D,
          and 3Dfx using Glide/WinGlide

Features: * Hierarchical keyframed animation from 3DS or Lightwave,
          * Software and hardware rendering under both DOS and Win95,
          * Terrain landscape rendering with multiple heightfields
          * High level API requires absolutely no 3D math knowledge
          * over 60 different kinds of rendering methods
          * 3D Sprites, collision detection, sbuffering, and much more...

See http://www.egerter.com for more information and demos.


vbd1031.zip (1,276K)

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