• 00_index.txt (1K)

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  • bvc150d.zip (1,108K)

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  • cbc150d.zip (148K)

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  • cpmatr11.zip (19K)

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  • deadgame.zip (59K)

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  • diskar1b.zip (5K)

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  • dsk_a11b.zip (5K)

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  • jpt40k_s.zip (724K)

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  • jptui4kb.zip (725K)

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    -----------------------------------------------
                      JPTUI v4.0k
              -  BORLAND C++ v4 version  -
                        Freeware
    -----------------------------------------------
    JPTUI is a  visually-attractive object-oriented
    textual user interface for DJGPP v2 and Borland
    C++ v4.
    
    Designed for C++, it  provides both a simple to
    use  and  a  powerful  application  programming
    interface.
    -----------------------------------------------
    By Jeepy                    jpdelprat@teaser.fr
    (Jean-Pierre Delprat)  www.teaser.fr/~jpdelprat
    -----------------------------------------------
    
    
  • jptui4kd.zip (1,065K)

    Uploaded Sat May 18 2024 16:36:49

    -----------------------------------------------
                      JPTUI v4.0k
                -  DJGPP v2 version  -
                        Freeware
    -----------------------------------------------
    JPTUI is a  visually-attractive object-oriented
    textual user interface for DJGPP v2 and Borland
    C++ v4.
    
    Designed for C++, it  provides both a simple to
    use  and  a  powerful  application  programming
    interface.
    -----------------------------------------------
    By Jeepy                    jpdelprat@teaser.fr
    (Jean-Pierre Delprat)  www.teaser.fr/~jpdelprat
    -----------------------------------------------
    
    
  • prdosutl.zip (3,923K)

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  • prwinutl.zip (2,537K)

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  • pwrndr25.zip (4,214K)

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          P O W E R   R E N D E R  2.5
        Copyright 1997 Egerter Software
    --------------------------------------
                 FINAL VERSION
    --------------------------------------
     A fully functional 3D programming API for Watcom C/C++ under DOS and
     Watcom or Microsoft Visual C/C++ under Win95.
    
    Supports: VESA 1.2, VESA 2.0 with LFB,
              DirectDraw, Direct3D,
              and 3Dfx using Glide/WinGlide
    
    Features: * Hierarchical keyframed animation from 3DS or Lightwave,
              * Software and hardware rendering under both DOS and Win95,
              * Terrain landscape rendering with multiple heightfields
              * High level API requires absolutely no 3D math knowledge
              * over 60 different kinds of rendering methods
              * 3D Sprites, collision detection, sbuffering, and much more...
    
    See http://www.egerter.com for more information and demos.
    
    
    
  • vbd1031.zip (1,276K)

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